CodeForce, Matrix Games and Slitherine have just released, the third expansion pack to their real-time space 4X strategy game, Distant Worlds. The Distant Worlds series has come a long way since its debut on March, 2010. Starting out as a, it was later (the first expansion pack), and, finally, CodeForce’s work and willingness to listen to the community, culminated in an, the second expansion. Distant Worlds: Legends is the best space 4X gaming experience currently available. If not, the best of all time. So, I was pretty curious to find out what CodeForce and Matrix Games have been doing for the past 18 months or so, the time since Legends was released.
Well, now is the time for the Age of Shadows, an era way before the events of the previous Distant Worlds’ installments. You can download the game and the expansions. Matrix offers both a digital download and a box product. I have the games in a folder. They’re right there if I need them (install on another machine, etc):) If you lose the files you can re-download them again from Matrix Games. It’s a pretty simple and hassle free process by the way.
No complaints so far (*). (*) Edit1: Please check Erik Rutins/Matrix Game’s comment, 3 comments below this one regarding download and re-download availability. My downloads are/were always available, but now I see they are press builds, so, it may different in the general case. Edit2: Oh, and Matrix’s update/patching process is also very straightforward. No problems there either.
Serial Number needed. Hi all, How can I get my serial number for Distant Worlds Universe? I need it to try a manual download and install of the 1.9.5.3 patch as the auto update in not working for me no matter what I try; 1. Fresh install 2. Changed regions many times for DL 3. Checked game cashe.
The order on how to install the bundle can be confusing at first though (install and patch? Just install?). But, other than that, I don’t see any issue. And, you know your game version, and patches are well documented;) Call me an old timer, but I really like this kind of stuff. I’m really not trying (or aiming) on picking a “Steam vs the World” fight with this.
I’m just saying that I appreciate having this kind of control and support. I also have a lot of games on Steam. And, actually, Steam does seem to offer a way for companies to release patch notes, however some seem to “forget” that that feature exists. Adam, you mention that “If you lose the files you can re-download them again from Matrix Games.” I don’t know if that is accurate. According to the Matrix store website, “The download is available to you for thirty days after your order. No shipping is involved and the game is immediately available for you once the order is complete.” Kinda sounds like if you need a re-download on the 31st day you are out of luck.
This is one of the reasons I stick with Steam (and Stardock, Impulse, GamersGate, etc.): the games are always available whenever I need them without having to repurchase the game or handle physical disks. The $70 price quoted is for the download-only version. Getting the disks for backup costs a whopping $110. I’ve flirted with DW before only to put the credit card away because of Matrix’s high prices and distribution policies.
Looks like I’ll pass again. Downloads are unlimited actually, it’s just that each link last 30 days. If you login to our site before you purchase, your game is automatically registered and requesting a re-download is an automatic and immediate process at any time through our Members Club. In the worst case, you can ask our Help Desk and they’ll get you a re-download link. There, now that excuse is gone.;-) P.S. As far as backup, our games also come with no DRM. Just an installer and a serial number.
You can back those up yourself whereever you want or burn them to a backup CD or DVD. No online activation, no hardware fingerprint, etc. @Jeff P “Adam, you mention that “If you lose the files you can re-download them again from Matrix Games.” I don’t know if that is accurate.” Yes Jeff P, you can. I have all the Distant Worlds installments on my “members” area under the “registered games” section on the Matrix Games website, always available for download (I’ve tested download the DW base game just now by the way). I guess files are always available for everyone, irrespective of what type of product you buy (download or physical) and Erik/Matrix already confirmed that above in any case. I don’t have the physical product by the way but the download one. The downloads should be inside “Downloads for Registered Games” on the Members Club, no?
Erik explained the process a few comments above. He says: “Downloads are unlimited actually, it’s just that each link last 30 days.” So, I see that there’s some 30 days link availability period? @Erik What happens then? You need to email helpdesk for another link after the 30 days? And again after another 30 days have passed?
Sorry about this guys. I have my downloads available all the time (I think). They’re there now, base game and expansions all available for download. I never contacted helpdesk. But, I do have press builds, so, maybe that’s different in that case. Sorry about the confusion about the download availability.
I see that I don’t have all the information. If you have any doubt regarding download availability the best is to ask Erik or contact Matrix Games. Theres a link called “your orders” and you can redownload previously bought games from there, but frankly, I only clicked that to see if they even registered my original DW purchase.
Suffice to say i was surprised to find download links there, when there were none under the “downloads for registered games” section. The “your orders” part has regular download links though, so i guess you could download from there at any time, indefinitely. I will still have to sort out the digital river issue with them, as in the fact that the original game was bought through DR and as such its not accessible through the current system. (not sure why this was not done automatically when they made the change though) Still stand by my original outburst. The website is very hard to navigate and the FAQ (at least this part of it) is useless (all it does is tell you to contact support if you need to redownload something, which you obviously do not need to do). Luckily enough, i found my archived DW installer on the third external backup HDD I checked, so I was able to install the expansion eventually, though by that time I wasnt quite in the mood to play it. Maybe I will give it another go in the coming days.
While I agree, the price is high for all four games DW-ROTS-Legends-Shadows; I can honestly say that since 2010, March I think, this game has never been off my hard drive and it is a game I always keep coming back to. For me, no other 4X space game has ever done that. Even now this game throws up suprises with colonies starting, warring, dying. There is just so much going on all the time. I still, even now feel i have only just scratched the surface of this game.but yes, to justify spending that much money on a computer game is a hard sell! If you like 4x space games you will, however, get your monies worth! I agree with the other posts.
€60 is far too steep for a title that was developed on a much lower budget than most modern games. Was Distant Worlds developed by a team of dozens of experienced programmers and designers? Has hundreds of thousands of dollars been poured into marketing the game? No – I only just found out about the new expansion a matter of days ago. As such, there is no reason to justify such a massive price for a bundle of low-budget games.
Distant Worlds is fantastic and I do intend on buying Shadows, but the bundle should rightfully be around the €40-€50 range, considering that the other expansions are considerably older than Shadows. €60 won’t bring in new fans and will merely encourage piracy of the game. Please, Matrix, reduce the price.
You aren’t a AAA developer or publisher; this bundle should be a bit cheaper. It’s an interesting quandary, to be sure. I went to the Matrix games forums and it seems that there’s a large contingent of fans who want the price to be lowered so that more people can get in to and experience the game. I haven’t combed through all the forums topics, but there was one rather large and explanatory post by one of the Slitherine developers (and yes, I know that Slitherine did not develop Distant Worlds) explaining their pricing policy. He basically said that they’re doing just fine on sales with high prices and that they have a niche audience that appreciates their games, and have no use for more casual gamers that would not appreciate the complexity and depth and then badmouth the game because it was not right for them.
Plus he did not want to alienate their core audience with massive sales when their loyal fans already purchased their games for much higher prices. That’s all well and good, and I can understand why their prices remain as high as they are. I imagine that this game would be a very excellent purchase, even for $90 (like my previous post where I paid $55 for Dominions 3 and have no regrets). However, my time is also on a budget. I already have tons of fun playing Endless Space, the occasional MoO2 game, Sword of the Stars (still some excellent mods for that game) and Space Empires IV. I have a backlog of Steam, GOG and GamersGate purchases that could probably last me for 10 years to play all the way through.
Why should I pay $90 for a single game, however awesome that game may be, when I can purchase 5 awesome Star Wars games on Steam for $20 and have 300+ hours of enjoyment ahead of me? And therein lies the second rub I have with Distant Worlds. I might be able to justify a purchase of a $90 game if its the best game ever that will remain on my HDD for years and years and I’ll play all the time. But I can’t know if it’ll be that game until AFTER I purchase it. There’s no demo available and ‘Let’s play’ youtube videos do not do it for me.
I need to actually sit down and play with it for a while to know if I’m going to love it. The only current mechanism in place to do that is to either pay the $90 and risk buyer’s remorse or pirate it. I don’t want to spend the money for something I potentially won’t like (or won’t like enough to warrant a $90 expense) and I’m not going to pirate it, as that makes developers and kittens cry. I should mention that I bought Dominions 3 because they had a demo available that I enjoyed very much. I heard about the game through word of mouth and although everyone I talked with that played the game had nothing but praise, I only purchased it until after I played the demo.
Until Matrix lowers the price or comes out with a demo (or I win the lottery or something), I will continue to pass on DW. Interesting indeed and ifnI recall correctly, they had a demo but its not the quality of legends since I think its only the base game. I could say that its something like dominions that is pretty expensive but well worth the price. I know people want its price lowered and would want it for free if they could get it but I guess for $69 for the whole lot including shadows(?) (I read from their post somewhere with their bundles but I heard people saying you could buy the game for around that price on matrix store. I guess the price is reasonable since its a quality game •.
A major flaw in their argument for the pricing is that keeping the price high doesn’t just keep out casual gamers. It keeps out hardcore gamers who don’t have the luxury of much disposable income. It also makes it far less likely that people who have never tried a game of this genre and don’t yet know if they would be a fan or not would try the game when the price is so high. I’m currently in the former category and was in the latter when I was young. Had Civilizations 2 been priced at $60 on sale at Costco I probably would’ve simply passed it over for a genre of game that I knew I would enjoy with less monetary risk. Fortunately that wasn’t the case and because it was affordable I decided to give it a try and because of that it ignited a great love of 4X games in me.
And limiting the amount of people who might very well fall in love with this genre and game because of the price is pretty tragic. Sometimes what it takes to pull a genre out of the niche category is one excellent game that is accessible to enough people.
And if keeping a genre in the niche category is what they’re trying to do, for whatever reason, that seems extremely tragic to me. Also arguing that you don’t need to buy all the expansions at once isn’t necessarily a good one either. There have been several games I’ve played that haven’t been nearly as enjoyable, or even worth playing, without all the expansions (Civ IV, Civ V, and from what I’ve read of many peoples opinions DW really needed at least the first expansion but having Legends was a huge improvement). In a case like that you certainly wouldn’t want new players to get a poor impression of the game simply because they didn’t have the money for the whole lot.
If there was a demo available that let players get a taste of the current full package this might not be as large an issue. Unfortunately, all these circumstances together are pretty limiting for more than a few people I’ve noticed since researching this game. Okay, I finally bit the space bullet and got it. I only had time to install it and go through a bit of the tutorial and won’t have time to play until tomorrow night.
Being able to start with a pre-warp civilization and the no DRM download (other than a key) were the things that made me finally give in to the ridiculous price. It’s the most I’ve ever spent on a game. The first thing I noticed is the fonts are really small and blurry. Often white text is overlaying a white-dotted star field. It’s a bit hard to read.
Changing my resolution before launching the game helped a lot with this. But I’ll say if you have poor eyesight (as I do) this game is presented in DX9 XNA Eye-Strain-o-Vision.NET. Other than that the game seems like it’s going to be great. I loved Star Ruler but had a lot of trouble managing my empire as it grew. Distant Worlds seems like Star Ruler with a much better user interface and management tools. For fans of the game what makes this the best current gen 4x game in your opinion? Ata Chapters And Subchapters Pdf File.
In my opinion it’s the best current 4x space (!) game mainly because of the great explore & expand factors the game has. My selling features: – HUGE galaxy (up to 14.000 star systems). I bought DW + Shakturi + Legends in December 2011 for $72 (incl taxes) during the Christmas sale after seeing a bunch of videos, and have not regretted it the price definitely made me pause for a few weeks before i bought it.check out the many youtube videos showing what this series is about if your on the fence. But as someone who has been playing the Europa universalis series since 2001, I really don’t mind paying $20 for each expansion to a developer who’s making a quality game I enjoybut that’s me. I bit the bullet back in October last year and brought the game. I really struggled with it at first and was starting to really regret my decision.
But I kept looking at the Let’s Plays and going through the manual over and over again. Then the more I played, something clicked and I really started to understand what I was doing and the more I understood, the more I enjoyed the game. I’ve been playing constantly since then and I figure the finances have all evened out because I haven’t brought a lot of game since then. I have tried the Legends and liked it. My one gripe is that some aspects of the interface remain horrendous. That ship designer? Even worse than Eve Online fitting tool.
Now, that’s saying something. A simple interface, like the one in GalCiv2 would be awesome Now, I know simple is not DW’s motto, but the emotional investment in a spreadsheet is absolutely null. Same with all the unnecessary clicks. I haven’t played for a while, but I seem to remember dozens of clicks and page changes, because related info on a particular subject had to be queried pages away from the location where I needed it.
Have those problems been solved? The ship design retains the same look & feel. One thing they did at some point was to add an option to add and remove units by packs of 5 units instead of adding and removing one design unit at a time. That could be tedious. But, frankly I’m not sure if that was brought with Shadows or with some late Legends’ patch.
The design screen is not pretty, definitely no eye candy there, but it’s one of those things that you tend to accept after using it for a while, because it really works quite well. I personally don’t have any issue with it now, although I may have find it ugly and not very intuitive at first. I manually design everything by the way. I like to know what I have and to design everything according to my needs. As for the amount of clicks, being too much and unnecessary, they have been substantially reduced with Legends.
Before, you had to go to sub-menus to give most of the orders, but with Legends there are quick-action buttons spread all over the place (queue constructor to build something, retrofit order, build mining station, join fleet, and many others). The overlays (highlight colonies, special locations) and the quick access lists (ships, fleets, mines, space ports, colonies, etc), were also a great plus with Return of the Shakturi (1st expansion), later improved with Legends. There were no major changes to the UI with Shadows. Apart from the new features’ impact, you have now some new messages about resource shortages and new ‘red’ arrows that signal incoming or outgoing ships from to/the specific place you have selected. There may have been a few others, but I’ll take note of them (if any) on my review. I think that the UI was already quite appropriate with Legends (the 2nd expansion). It already allows you to have full control of things.
It could always be better though. More responsive, quick. But, taking into account this game’s enormous depth and complexity, I think the UI is already quite good actually. There’s definitely a learning curve, but once you get it, it’s pretty damn awesome, it’s fast and clean, and all your info is easy to find. I recommend playing with zero automation, contending with the AI changing everything under your feet while you’re trying to figure the system out is a terrible experience. It absolutely beats the socks off the clunky and primitive gui in GalCiv2.
After having played Distant Worlds Stardock are going to have to do incredibly well with GalCiv3 to even get a sell. Yes, Info easy to find? What game were you playing again? I find that games in a medium to large galaxy quickly turn into a frantic, chaotic mess where you are constantly bombarded several times per second with attack messages and other stuff too numerous to mention. So the word “clean” doesn’t come easily to mind, more like total bedlam. And that’s with most of the automation on!
I think that playing with everything on manual would quickly result in total meltdown unless you paused the game every couple of seconds to take care of the million or so problems that constantly crop up. That said, I’m actually enjoying it quite a lot, probably more than any other 4x in recent memory including SOTS II and SOASA. I just wish it were possible to play the game at a bit more of a relaxed pace.
When you control everything you can indeed start to get the feeling of being overwhelmed quickly with all the messages that require your attention. The game allows you to filter the kind of messages you want to be bothered with though, but you’ll still need to pause often to assess the situation. You can decide to play in a more relaxed pace, but for that you will need to decide to automate some aspects of gameplay and filter messages and popups accordingly, especially in larger games. Good candidates for late-game automation could be: research, ship design, intelligence actions, some diplomacy aspects like gifts, colonization, troop recruitment or taxes, etc. It’s not like it can’t be done, to play fully manual till the end of very large games, but indeed you’ll be bombarded with a lot of stuff, and you probably need to automate some things, especially in times of war.
@ Adam Yes, I’m just starting to get the hang of message filtering and getting my auto settings right. It does make things less frantic, but the trade off is that you lose control.
Thats a worry for me, because I’m a bit of a control freak and like to have total control over everything. So I should probably rephrase my earlier statement. I wish it were possible to play the game at a more relaxed pace *without* progressively handing control of my empire over to the AI. I think I’ll just keep the automatics at minimal level and live with the bedlam.
After all, I’m still enjoying the game. @Mark Yes, in a game of this magnitude, especially in larger games and in times of war, I think that’s the only way to go to don’t feel overwhelmed. In fact, that’s almost unavoidable, to lose a portion of control on a 4X game in late game I mean. Think of Civ5. At some point in time you have a considerable amount of cities in puppet state, which is no less than a city 100% under AI control.
And, in the games that don’t offer you a way to automate any aspects of your empire in late-game you normally wish there would be some. And, DW does a very good job offering lots of options and competent ones also. But, that said, I keep automation to the minimum and I can live with it easily. Each will have a preferred level of automation though. But, full control in late-game on larger games, and in times of war, that can be chaos yes.
Would love to play this game, but I cannot. Even though I bought it at release (the original vanilla DW) You see, when I bought it Matrix used a different distribution co, and refuse to honour my original purchase (yes I have receipt of purchase, code, everything). Well sc*** them then, plenty of other 4x games out there.
They certainly wont be seeing any more of my money for expansions. My advise to others; stay well clear of Matrix Games, you will not be able to download your games in the future despite what their web site promises. Cad Tools Serial. Web site states ‘You will no longer be able to download your purchase from Digital River as the maximum extended download warranty they offer is 2 years.Instead of contacting Digital River you should now contact our Help Desk ‘ But Help Desk reply was.
‘ Per your email forward, it appears that the payment was processed by Digital River and not Plimus. You would need to contact them directly.’ Digital River do not even reply. Thanks for trying to help but my advice Make your own backups because Matrix offer zero after sales service. Based on this experience I only buy from reputable companies such as Steam. No, I do not have the original email. I do have the serial, order number, purchase date, email address, amount (£31.04 back then – ouch)and record on Paypal. A hard drive failure destroyed my zip backup, and when I moved the game directory to a new PC it did not work.
Matrix Games could not give a toss from the emails they sent me as my order is more than 2 years old, so they keep no record. Yes I feel bad about how I have been treated by this company because I have been cheated out of my money. I am just putting it out they so that potential purchasers have all information to hand before they purchase.
Matrix games have in my experience not honoured what they say on their web site. You can not have the game you purchased after two years. You can defend these people all you like, but three emails later, that has been my experience of them. • () •: Thanks for your support Buxaroo! We plan to have a Linux version (and a Mac one as well) at release or some time after that. •: Looking forward to this.
I can’t afford to buy it for another 3 weeks or so (my i7 motherboard died and I am stuck on my. • () •: i wish the best of the best for this awesome beloved game!! You deserve all success and money generated by this masterpiece!! • () •: I would love to join VIP Program I have been playing 4x games sense they begun! All the classics and almost everything else. •: As a side note I’m registered for the newsletter and have posted a similar request on the Project Space Sector forums. • () •: How big will the space combat grid be?
It would be great if we can have the choice to change the size of the grid. • () •: Thanks for the kinds words. Soon, you’ll be able to pre-order and play the current build and I hope that you’ll. •: Thanks for your response Adam, i was one of the most “diehard” fans of MoO2, and never a x4 space game have come. • Top Commentators • Mark (757) • SQW (424) • Jeff P (328) • Towerbooks3192 (282) • Ashbery76 (246) • csebal (217) • • Ermdog (208) • JohnR (201) • ZigZag (180) • Gary (170) • Happy Corner (170) • t1it (165) • DevildogFF (160) • salvo (159) • JD (150) • AstralWanderer (144) • BlueTemplar (142) • Alien JD (141) • RandomBlue (129) • Blog Sponsors (Buy your games from here to support SpaceSector!).
The Universe is Yours! Distant Worlds: Universe is the newest chapter of this critically acclaimed sci-fi series, adding incredible new features and an exciting new storyline. Universe is also the ultimate collector’s edition, the first time all previous Distant Worlds releases have been included in one package, along with an updated manual and greatly expanded modding support. Distant Worlds is a vast, pausable real-time 4X space strategy game. Experience the full depth and detail of turn-based strategy, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Vast galaxies are made to order: up to 1400 star systems, with up to 50,000 planets, moons and asteroids.
Galaxies are so deep, fun and immersive that you won’t want to finish the game. Build, expand and improve your empire while playing through one of the storylines, with victory conditions or in an open-ended sandbox mode. Each galaxy is packed with life and activity. Encounter other empires, independent alien colonies, traders, pirates and space monsters. Explore star systems, asteroid fields, gas clouds, supernovae, galactic storms and black holes. Discover evidence of civilizations long since past, uncovering secrets about the galaxy's troubled history. Best of all, you can play the game your way: enjoy a quick, intense game in a crowded sector of space or take your time in an epic game spread across a vast galaxy!
Steam Key Available Customers who purchase Distant Worlds: Universe through the Matrix Games store are also eligible to receive a free Steam Key to activate Distant Worlds: Universe on Steam. For instructions, please see. • Truly Epic-Scale Galaxies: play in galaxies with up to 1400 star systems and 50,000 planets, moons and asteroids. Vast nebula clouds spiral out from the galactic core, shaping the distribution of star clusters in the galaxy • Private Enterprise: the private citizens of your empire automatically take care of mundane tasks like mining resources, transporting cargo, migration between colonies, tourism and much more.
This frees you from micro-management and instead allows you to focus on a macro-scale • Intelligent Automation: automate the various tasks in your empire, so that you can focus on the areas that you enjoy most. Or have your advisors make suggestions in different areas like colonization, defence or diplomacy – helping you learn the best tactics and strategies • Explore: explore the vast galaxy, discovering valuable resources, potential colonies for your empire and making contact with other empires. Uncover secrets that lift the veil on the galaxy’s mysterious past.
• Colonize: send out colony ships to found new worlds for your empire. Develop your new colonies by keeping them well-supplied with a steady stream of valuable resources • Defend: patrol the outlying areas of your empire to protect from raiding pirates or dangerous space monsters. Construct defensive bases at your colonies. Build up your fleets to defend against enemy empires. Recruit troops to invade enemy colonies and conquer the galaxy!
• Diplomacy: interact with other empires, discussing treaties, making trade offers or just giving them a piece of your mind. Talk to pirate factions, tapping into their underground information, or paying them to do your dirty work for you. • Espionage: covertly seek out information about other empires, or even disrupt their progress with acts of sabotage • Research: develop new technologies for use in building your own unique ships and star bases • Characters: including Leaders, Admirals, Generals, Ambassadors, Governors, Agents and Scientists, all with defined skills and traits and the opportunity to advance and improve • Design and Build: A very flexible system allows you to design and build the ships and star bases in your empire. Construct mighty military ships ranging from escorts to carriers and dreadnoughts at your space ports, or build mining stations, research installations or secret monitoring facilities at remote locations throughout the galaxy • Choose your Playstyle: Start with a single planet and sub-light ships, or as an established space-faring civilization with warp drives. Play as a Standard empire or as a Pirate faction, with many adjustable victory conditions and gameplay choices depending on your actions.
• Built-in Game Editor: fine-tune your own galaxy, adding or removing star systems, planets, asteroid fields, ships, star bases, space monsters or anything else. Modify the attributes of any empire in your game • Extensive Help: exhaustive, built-in, context-sensitive help is always only a single key-press away. Press F1 at any time for a detailed explanation of the current game screen, your currently selected item, etc • Tutorials: in-game tutorials familiarize you with all of the game elements and tools New to Universe! • The entire Distant Worlds series in one package! Universe includes the Original Distant Worlds, Return of the Shakturi, Legends, Shadows and the new Universe expansion! 9/10 'It's a challenging and complex game packed with features that allows you to choose just how you want to play it, while accommodating a wide variety of play-styles and strategies.'
'Ultimately, if you like your strategy games dense and complex then Distant Worlds Universe is certainly for you.' I hope Ive managed to get across even some of the mind blowing complexity of this game. Ive a whole Universe to explore, and while it may be 2018 before I arrive dead or victorious at the other end, the journey so far has been so fascinating, already all I want to do is see where and how far it goes.
If this sounds like the idea of fun to you, this can only get full marks. 9/10 'Distant Worlds: Universe is an exceedingly complex, infinitely rewarding space strategy game. Its made me more excited about the genre than any other game of its kind since Galactic Civilizations II.'