Download Game Marc Ecko Getting Up Under Pressure

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• • (digital) John Manley,, Release •: February 14, 2006 •: February 24, 2006 • WW: December 12, 2013 (digital), Mode(s) Marc Eckō's Getting Up: Contents Under Pressure is a released in February 2006 for,, and. Download Aplikasi Swap Untuk Android. It was developed by and published by under license. There were two editions of the game, one being a limited edition and the other being the normal release. The game was later re-published by in December 2013 on. The game focuses on an amateur artist known as Trane who uses graffiti and tagging as a way to protest against the corrupt city of New Radius, in a future world where freedom of expression is suppressed by a, city government.

Get Marc Ecko's Getting Up: Contents Under Pressure, Action game for PS2 console from the official PlayStation® website. Know more about Marc Ecko's Getting Up. Beautiful, creative, and yet ultimately flawed, Getting Up isn't what I'd call a bad game, just a wounded one. It's organized into a simple mission system using some.

The gameplay is set up like a non-linear fighting game; the story progresses in a linear fashion, without the player needing to complete side missions, as in, but a certain amount of freedom and open-endedness is available to the player as they complete 'Tag Wars' in the first part of the game. The musical score for the game was produced by hip hop artist. Contents • • • • • • • • Plot [ ] The story begins in the New Radius Slums, where Trane, against the will of his grandmother, runs away from home to establish himself as a Graffiti artist. His first goal was to set himself as a notorious graffiti artist within the New Radius slums. His exploits reveals the state of New Radius, as a result of Sung's attempts at of the city to make it look prosperous.

He has oppressed the lower class societies by eliminating the budget of liberal arts for more 'prosperous' enterprises in the city, using the C.C.K to keep the slums and the city's seedy reputation suppressed through violence. Trane soon butts heads with the Vandals of New Radius led by Gabe who constantly paints over his works. Realizing he needs to make his crew well known, he successfully tags the city monorail which allows him to show his graffiti around New Radius in the face of both the C.C.K and the VaNR and then defeating Gabe in a Graffiti battle which forces an alliance between both Crews. Soon enough, however, Trane is incapacitated by Decoy, who tells him about his father's past and how it all connects to Sung's rise to power. He also tells Trane that the anti-graffiti campaign was a smokescreen to prevent artists such as Decoy from revealing the truth: Sung paid Trane's father to assassinate a rival candidate. Decoy had been tagging posters with the phrase '9/06', the day that Sung ordered the murder of Trane's father to cover up his involvement.

Taking his revolution to the next step, Trane begins tagging upper New Radius, the pristine part of the city which Sung upheld as the bastion of progress. Amongst the tagging campaign, however, Gabe betrays Trane under the threat of being killed by Shanna, an assassin in the employ of the New Radius News who uses recent events to make interesting news. This leads to Lower New Radius being attacked by C.C.K death squads, and Decoy's death at the hands of New Radius News's assassin and lover Shanna.

Download Game Marc Ecko Getting Up Under Pressure

Swearing revenge, he plans a smear campaign against Sung by planting flyers which incriminate Sung for his role in the murder of another candidate. Trane defeats Shanna (although she appears to be killed by the fall, she in fact survived, as a helicopter was waiting for her below).

While the fight to overthrow Sung has ended, the fight for freedom is never finished for Trane as he continues his tagging campaigns to keep the city of New Radius always in question. Development [ ] has described the challenges of developing the game in interviews. These range from a missed release date by saying 'The code just wasn't ready' to communicating his vision to the developers: 'The gaming community has a natural tendency to take anything cool and make it cartoonish.

That was a big learning curve.' And the refusal of classification of the game in one market: 'I think it's of graffiti, demonization of technology, the generational disconnect. I think video games are just a misunderstood medium.' On December 12, 2013 re-released Getting Up: Contents Under Pressure onto after acquiring the rights from the Atari bankruptcy that year. Reception [ ] Reception Aggregate scores Aggregator Score 72.26% (Xbox) 71.73% (PS2) 70.36% (PC) 71/100 (Xbox) 69/100 (PS2) 69/100 (PC) Marc Eckō's Getting Up: Contents Under Pressure received average to positive reviews, scoring 69 out of 100 ('Mixed or average reviews') in 's average. It received positive press from a few outlets, scoring 87% in magazine, and 8.7 out of 10 on GameSpot.

Common criticisms were related to the game's presentation, controls, and camera, although many outlets were impressed by the potential of the concept, and hopes for a more refined sequel. Magazine gave that title a 4/10 score and thought it ironic that the game was unpolished, given that it is 'based on a culture of reputation, craftsmanship and leaving a mark'. Official US PlayStation Magazine was disappointed that the game was 'so damn serious' in comparison to, a title with a similar premise. Criticized the game, calling it 'God's punishment for an evil world.' In an interview in, Ecko was outspoken in his response to these critics, describing gamers as 'the guys who got wedgies in high school' and 'divas' with a 'predisposition to have a bug up their ass for anything urban', who dismissed the game as riding on the coat-tails of solely for having a black character on the cover.

The reviewers, he says, are 'slaves to the code' and not 'slaves to the branding, products, or experience' as he would prefer, and they unfairly compare the game to better-received titles, such as. He admits that the game was 'not as precise as I would have liked to see', blaming the game's failures on system limitations 'that people just can’t understand', and that the title was 'as polished as you can make it on a no-hard-drive console like the PS2'. Awards [ ] • GameSpot's Best Licensed Music Award 2006 • Spike TVs 2006 VGA's Gamer's Choice-Breakthrough Performance award for • Spike TVs 2005 VGA's Best Wireless Game award. Controversy in Australia [ ] Wikinews has related news: The channel has reported that Getting Up was refused classification in Australia after its initial 'MA15+' rating was overturned after appeals by 's Local Government Association, effectively banning its release in the country. The Federal Classification Review Board, responsible for reviewing the game and concluding to refused classification of the game (under a majority 3 to 2 decision), cited that the game promotes, and provides instruction for illegal graffiti and real-life graffiti artists.

Ecko stated that he was disappointed with this legal move. Other games heavily focusing around graffiti, such as, have not been banned. Months earlier,, a game centred around and glorifying illegal street racing, received a G rating. The game has been available to Australians on Steam since 2013. Sequel [ ] On February 14, 2013, 's Twitter announced that a sequel was in development.

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